How does exploit weakness work




















I imagine there are special cases like broken parts becoming weakpoints. Just how good is Weakness Exploit? The short answer: Really damn good. The long answer? About as good as you make it out to be.

Obviously, the more you hit weakpoints, the more you get the bonus. Wounded parts only? Is this a nerf? Well, to expand on the first point, you SHOULD be hitting wounded weakpoints to improve your hunting efficiency anyway. The first and second point give 3. The total investment of 3 points gives This table actually surprised me. How to read this? Is Weakness Exploit worth it compared to other skills?

Critical Eye is in my opinion roughly equal to Weakness Exploit. These two skills are in the absolute top tier of DPS skills. Agitator is pretty easy to trigger in Iceborne, and gives a mixed bag of flat damage and affinity. Attack Boost is the basic of the basic. Most builds would find ways and means to cram this in their build. Interested in other MHW guides? Weakness Exploit is active as long as the monster part you're hitting has a hitzone value equal to or higher than 45 which is what defines a "weak spot" in their terms.

You can increase the level of Weakness Exploit by equipping the following items. Head Armor. Arms Armor. Waist Armor. Leg Armor. I wonder if I could negate the Zorah Magdaros weapons' affinity penalty with this? I have 2 weakpoint chip on my armor,which give me huge help. But my dps hero is not a range hero. While great to know this effectively changes The problem here for ranged heroes will lie in the fact that it will only work if 1. Can land consistent headshots on targets in the middle of crowds.

Shooting into crowds is self explanatory, the number of projectile parts makes sense to those who know about it. The catch is that it wouldn't work on rollers, and the skill ceiling would be much higher since you would have to aim for their face instead of just landing a last attack melee. Yeah, that's about my experience on it, too. I made a DPS EV2 specifically for that purpose about a year ago, and was mortified when I discovered that it doesn't have an effect on siege rollers.

About the only use for that particular character now is killing bosses that are stuck way back in the spawn, because charged shots ignore terrain and the spawn forcefield. This a very good post.. Knowing about those numbers is important especially the fact about the rollers not be eligible for this condition which is frustrating.

I could think than for those numbers would be very strong a shadowflame or megashark build with focused pow and anti miniboss with those exploit weakness chips on each armor piece considering than is easier to aim with those weapons and for gunwitch you can aim for snipe shot which i dont know how much more effective is than rapid single shot from megashark.

I dont know untill wht point you will start to be mowed by assasins but for the purpose of kill boss and some large enemies like lava guardian and the ogres seems great. Shadowflame auto aims for center mass so they go for chest, you would have to be directly above an enemy for that to work and she cant fly.

Most likely the heroes you would be looking to use this on is Huntress and Apprentice and considering their current dps and the possible bonuses they would get from this, nuke monk would still greatly out dps them from range.

If you are right there is only three options because the archer and the mage is not very good in general.. Mystic have other types of shot in which i believe have 1 shot type although is very bad to deal with flyers could be useful for this reason if has fast travel speed. Is maybe too much of burden to try but mystic have call to madness so is possible than is compensated.

Lavamencer bone gloves is a option but i really dont know anything about his potential of hero damage.. Hi has poor options in terms of ability but you could use manaburn hd without rely on ability at all and possible achieve something. EV2 has the celebration weapon and if the explosion happens in the area that you hit could be the best or the worse depending how is treated the explosion hitbox.

Ev2 is arguably the best of ranged units avaliable and it has good options like the meltdown chip and the charged attack. Only primary or secondary hero attacks can headshot and take advantage of Exploit weakness. You might be able to build a reliable snipe gunwitch, since it would be easier to hit the mob's soft spot with her projectile speed and zoom. I don't know how well her damage scales with HD, but if you can consistently pull off headshots, you're looking at 5x-6x tavern dummy damage on enemies.

I think the funniest part of the thread and possibly all month was the part where you say Huntress and Apprentice isn't very good and you were considering Shadowflame and Bone Glove as options.

Which is saying a lot with all the DDA stuff this month lol. As far as actual numbers and human tendencies, even with this discovery people will naturally move to best option with least work. If players wanted to put in the effort then putting that combo on Monk would send his dmg into skyrocketing into outer space leaving absolutely every hero in the dust. I placed shadowflame and later bone gloves as something that could work but according with gigazelle mods that change weapons not even take in consideration and you also said about shadowflame auto aim in the center would be a extra problem.

Lavamencer potential i dont know about so is just a commentary even because i think that is the worst of heroes available to play and mystic i played almost since the beggining with her and if happens to exist something than could make her dmg better without a big commitment i would try because i already use her lol.

I think than those two and maybe you could include adept are very avg.. They have good abilities and have the range attacks but seems like they gameplay doesnt fit the pace of the game for atleast onslaught to me..



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