Where is the longshot in the water temple




















Beat Darklink go thouogh the door for the longshot check a water temple faqs User Info: brimaster It's in the 2nd floor of the room where you found Ruto, to get there you need to lower the water level in the 3rd floor, then go back to the 1st floor and lit the torches to enter the door, after beating all the enemies in that room, go back through the door and use the Hookshot in the grapple point that appears in the 2nd floor.

User Info: Nintendo Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status How do i get the longshot??? Answered Where can I find the triforce? Answered Where can I find Gloves? Answered Where can I find bombs?

Answered Where can I find hover boots? Ask A Question. Optional: Gold Skulltula 74 Once you have the Longshot, return to the room west of the main chamber on the highest floor. Use the Longshot to defeat the Skulltula on the wall to the right and snag the Gold Skulltula. With Longshot in hand, we can finally access two more rooms that you might have already investigated with little results.

Sink down to the bottom of the main room and go through the east corridor, where we met Ruto, float up and change the water level to the lowest level.

Before we exit through the door, use your Longshot to snag the Skulltula token hiding above you. Optional: Gold Skulltula 75 Inside the large central pillar of the main room, once you have the Longshot, you will be able to defeat a Skulltula all the way at the top of the room and snag the token. Back in the main room, go and face the south corridor with the golden eye switch and the iron grating.

You may want to lure the Blue Tektites down and kill them before you tackle this. In any case, shoot the golden eye switch with an Arrow to lift the grating temporarily. You could have reached this block earlier from a different direction.

Nevertheless, pull it back until it locks in place. Turn around and head down the corridor. Use the Longshot to grapple up to the target and get back to the main room. Jump back down and once again make your way to the eye switch and grating at the south corridor. Once again use the bow and Longshot to get by. This time, you can now push the red block, revealing the opening to the right.

Run ahead and open the chest containing the last Small Key. Once again Longshot up to the target and return to the main room. Sink down and enter the north corridor the sandy area with the ditch and two Spike enemies.

Sink down and float back up to find yourself in a room with a spike wall blocking the way to the door on the other side. Turn around and climb onto the ledge, then Longshot the target on the other side of the room and enter the locked door. Rolling Boulder Room — This room is filled with some crazy strong flowing water that zig zags through the room with a couple vortexes, six Blue Tektites and two rolling boulders.

There are two ways to go about this, you can try to get across and sneak past the Tektites and Boulders, or you can lure the enemies to your side by either swimming out and back or shooting them. Luring them is safer, but the more I play through the game, I just get impatient. Swimming across is quite easy, just stay on the right side near the end and swim under the Tektites. If you start heading for the vortex, just slip on the Iron Boots.

Whichever method you choose, once you make it across and enter the next door. Stinger Room — To start off, kill the Stingers in this room as they can be incredibly annoying. You will see a floor switch underwater and our goal is to push it down. If you look at the south end of the room, there is a cracked wall.

If you actually look carefully, both walls on the south end are a bit odd. Place bombs against both walls along the south part of the room to reveal two separate passages.

This will require a lot of back and forth across the water, but eventually you can push it down into the water, so it lands on the floor switch. With the water raised, climb up and head through the door. Second Water Pillar Room — We treat this room the same as the last one, except there are more water pillars and Tektites to deal with.

You may want to lure them off first by either jumping down and getting close to the other side, or shooting them with arrows. One of the differences in this room from the last is that the timer that activates the pillars also opens the door on the other side. Sneak out to the edge and snag the token on your right. Wait for the boulder to pass, equip your Iron Boots and jump into the water, go towards the waterfall and sink into the deeper water.

Optional: Gold Skulltula 76 Inch forward to the edge of the floor and look to the right to find a Skulltula. Use the Longshot to defeat it and snag the token. Round the corner slowly, as there is a Shell Blade right around the bend. Kill it with your Longshot. After you kill it or fail to do so and get frustrated take off the boots and float up.

Enter the locked door, using your last Small Key. Open the pretty chest to find the Boss Key. We now want to backtrack all the way to the main room.

We first need to raise the water to its highest level. On the second floor of the main chamber, head through the door to the west, which eventually leads to the Triforce symbol where you can raise the floor.

Back in the main chamber, with the water raised up, you can Longshot onto the target of the dragon statue in the northern part of the room. Fill up your bottles with Fairies in the jars nearby if you like, then enter the door.

Just stay on either the left or right side and run straight. Once you get to the top, head on through the menacing door. Jump onto one of the platforms in the middle to begin the boss battle.

Giant Aquatic Amoeba, Morpha. Like the last boss, this one deals out quite a bit of damage should you accidentally get caught. This boss is rather simple: it really only consists of a single orb that controls the water in this room, in the form of tentacles that try to grab you. You can easily tell where the tentacles are coming from by the noises they make. To avoid taking loads of hurting, simply stay a good distance away from each tentacle as soon as you see them beginning to appear.

Wait until the nucleus attacks through a tentacle, then target it and use the Longshot to grab it. As soon as you do grab it, smack it with your sword. Repeat the processes just like you did before. If you do happen to get caught by one of the tentacles, it will squeeze the life out of you, before launching you across the room. There is alternative strategy to make this a significantly faster battle.

If you stand in one of the corners of the room and use the Longshot to grab Morpha, before striking the boss, quickly run around it so that Morpha is between you and the corner. Smack it and Morpha will bounce into the corner.

Once Morpha is defeated it will explode into a pile of water, leaving the rest of the possessed water in the room to suck up to the ceiling and trickle away. Pretty sweet little cinematic really. Jump down and be sure to grab the Heart Container before entering the glowing circle. A short clip will ensue, revealing the Fire Arrows out on the small island. Swim out and grab them. Return to the island just above the entrance to the Water Temple. Optional: Gold Skulltula 77 After acquiring the Longshot, grapple up to the top of the tree, located on the island just above the entrance to the Water Temple.

Community Wiki Discord Forums. The Legend of Zelda. The Adventure of Link. Walkthrough 1. Parapa Palace 2. Midoro Palace 3. Island Palace 4. Maze Island Palace. Video Walkthrough 5. Ocean Palace 6. Hidden Palace 7. Great Palace. A Link to the Past. Zelda's Rescue 2. Eastern Palace 3. Desert Palace 4. Tower of Hera 5. Hyrule Castle Tower 6. Dark Palace 7.

Swamp Palace. Skull Woods 9. Gargoyle's Domain Ice Palace Misery Mire Turtle Rock Ganon's Tower. Link's Awakening. Tail Cave 2. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5. Catfish's Maw.

Video Walkthrough 6. Face Shrine 7. Eagle's Tower 8. Turtle Rock 9. The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5.

Inside Jabu-Jabu's Belly 6. Timely Appearance 7. Forest Temple Master Quest Walkthrough. Video Walkthrough 8. Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple You can get into the doors on the second and third floor of the Water Temple without raising the water level.

Perform a Hover Boost in the direction of one of the doors and right when the hover is about to end, you should be just in front of the door. If you look carefully in the video, you can see the A button very briefly reads "Open". If you want to return to the top without savewarping but the water level is too low, you can use the pool of water at the dungeon entrance to float back up.

Just torch clip to get out of bounds, then swim to the water at the entrance. Recoil off the door and equip hover boots, hold left until the door closes, Grab the Longshot and weirdshot under the chest to void out. Hold down and jumpslash to the floor below and hookshot back up to skip it. Beat Dodongo's Cavern without getting the bomb bag. Now go back to Dodongo's Cavern as adult and obtain the Bomb Bag.

This will put a Bomb Bag over your Bombchu slot. You can then RBA Cojiro to modify your left side equipment with 2 bomb bags. Now simply open the bomb bag chest in Dodongo's Cavern as an adult to get the equipable bomb bag. Note: You must have a bomb bag in your inventory to get this equipable bomb bag; simply skipping the one in DC and going back to get it as an adult will not work.



0コメント

  • 1000 / 1000