How do i gather inspiration in sims medieval
There are a good number of quests randomly chosen from a list of around a hundred, apparently , and it appears that new ones are going to be released with patches, and perhaps any future expansion packs. You can choose to play the game in sandbox mode, or start a new kingdom with one of your existing heroes at the helm. Otherwise you simply start a new kingdom completely fresh.
In any case, once you reach this point your heroes no longer gain experience and level when they complete quests there are ten levels for each hero. And starting a kingdom anew means, basically, starting all over again. There are a few other areas that also feel a bit disappointing, despite all the cool new things in the game.
Only being able to control heroes makes for awkward situations if one of your heroes gets married and has a kid. Childbirth was also a mystery — within a day of being impregnated, the queen had given birth, and the day after that the baby had aged into a child. While redecorating interiors is still an option for players, build mode is most definitely out, which means when you build a tavern in your kingdom, it will always be the same tavern.
The clinic is always the same clinic. So — no custom kingdom building available. But, I thought about this a bit and realized that it just makes sense for EA to do it this way for Medieval. It's not a complicated game like Sims 3 where various ingredient combinations have a huge impact on nectar value, for example. So, all of that said, what kind of money can be made from playing a Bard?
That was when there were 5 or 6 patrons dancing and watching. Play performances are not as attractive - they take longer to set up with the recruiting of another person and then there's the recruiting fee too. I would opt for that only when your Bard needs to do it for a Daily Responsibility or during a cooldown period for lute playing.
There's plenty of money to be made. You just need to be patient and push your Bard all the way to the top and use the best lute available. Tavern Like most kingdom buildings, the Tavern's building cost will depend on how many other buildings you have placed. It adds 1 Well-Being, 2 Culture, and 1 Knowledge aspect capacity. The Tavern is in the general vicinity of the town square. It's a small, 2-story building right on the edge of the road heading to the Village Shoppe.
On the lower level you have the stage where your Bard can put on plays, tables for patrons, a cauldron, and some casks. Upstairs is a bed and the Bard's Archive where he can write Poems and Plays.
The places where the inspiration is gathered affect the themes received, such as gathering in Tavern is more likely to give Art or Food and Drink, in Docks — Sky and Stars or Foreign Lands, etc. Themes are required to write poems and plays, different types of poetry and plays require a certain number of themes. To gather inspiration from a place, click anywhere on the ground to bring up the menu and choose Gather Inspiration.
Bards can also gather themes from other sims, but selecting the Bard option and then selecting the Ask for Inspiration option. Specific people are more likely to give you themes that are related to their profession.
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