How do npc villagers breed




















Written By. How to Breed Villagers in Minecraft? Here's the recipe needed to craft a compass. Tags: how to breed villagers in minecraft , minecraft , breed villagers in minecraft. How to make a Compass in Minecraft? How to whisper to someone in Minecraft? Here's the commands needed to whisper in Minecraft.

As Dream reaches 20 million subscribers, fans ask for a face reveal stream. Minecraft 2. The beds require a full two blocks of space above them; the bed itself counts as a full block, and so does any top slab that may be used for the ceiling. The area around a villager breeder must be carefully scoured to ensure the breeder works correctly.

The village must be small, so the player must ensure that no other villages exist within an block spherical radius. No matter what the player builds, at least three villagers are needed to initiate the process. Here are the roles they play in a villager farm:. If the farmer is too busy collecting crops, it may take longer to get baby villagers. Increasing the amount of breedable villagers within the farm by keeping bred babies inside , helps to solve that problem as well as increase breeding speed in general.

To make a manual breeder, you just need to build a space big enough for 3 or more beds. Then throw the food to the villagers so that they can breed. Here are eleven different designs for villager farms. They all produce an infinite number of villagers although the villagers in the third, ninth, and tenth videos require food in order to breed.

For the rest, the food is already worked into the design. The first design has been tested in Java 1. The next five designs are currently working on all platforms and versions running 1. The following three no longer work due to the requirement for beds to breed villagers. The third, fourth, and fifth designs are confirmed to be working on Bedrock Edition 1. Takes advantage of game mechanic introduced in 1. Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has.

Becoming willing consumes the villager's food stock, therefore, after mating, villagers cease to be willing until they gather a sufficient stock of food items and breed again.

Villagers must have enough beds within village bounds for baby villagers to spawn. The beds must have 2 blocks of clearance above them because there needs to be room for the baby villager to jump on them. This means that the baby villager needs to be able to path-find the bed; it can't be in an unreachable spot.

Note that mobs view slabs as full blocks for pathfinding, so putting upper half slabs above a bed invalidates the bed. Villagers can become willing by having either 3 bread , 12 carrots , 12 potatoes , or 12 beetroots in one slot in their inventory.

Any villager with an excess of food usually farmers throws food to other villagers, allowing them to pick it up and obtain enough food to become willing.

The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. Some baby villagers in Java Edition , their heads are not as big as Bedrock Edition or Education Edition baby villagers. Baby villagers sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at an iron golem.

If the iron golem is holding out a poppy , the children may cautiously take the flower from its hands. This is a reference to the Japanese animated movie, Laputa: Castle In The Sky, where a giant robot covered in vines inspiration for the iron golem gives the main characters flowers to put on a memorial. They also jump on beds. In Bedrock Edition , illagers ignore baby villagers until they reach adulthood. In Java Edition , illagers attack baby villagers just like their adult counterparts, but pillagers have a hard time killing any since the hitbox of the villager is tiny.

Baby villagers give gifts of poppies or wheat seeds to players who have the Hero of the Village effect in Java Edition. Baby villagers in Bedrock and Education editions have a slightly bigger head than in Java Edition ; this also can be seen in other baby mobs in the game as well. Java Edition baby villagers don't have too big of a head, so they look like a tiny normal villager. A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart.

Baby villagers with no AI do not grow up. When lightning strikes within 3—4 blocks of a villager, the villager is replaced by a witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch. Villagers can summon iron golems. In Java Edition , a villager desires a golem if the villager has gone to bed in the past 20 minutes and has not detected a golem in the past 30 seconds. A villager that desires an iron golem and has 4 more desirous villagers "in range" attempts to summon one after it successfully spreads gossip villagers spread gossip at most once every 60 seconds.

Villagers can summon iron golems regardless of their profession including nitwits or latest working time. In Bedrock Edition, a golem can spawn if there are at least 20 beds and 10 villagers. All villagers in the village must have a bed, and a profession with access to the profession block. One golem spawns per 10 villagers. The golem must be killed near the village as villagers have a long cooldown time for golems that wander away.

Villagers sometimes panic during a raid or a zombie siege by emitting water particles and shaking. In Java Edition , villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses. In Bedrock Edition, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell.

Java Edition villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it eye-level to eye-level , and be within a certain range [4] spherical distance between feet center bottom-most point of the villager and hostile mob : [ verify ].

Zombies attempt to break down doors , but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door. Both zombies and drowned either kill villagers or convert them to zombie villagers. Baby villagers can be infected by zombies as well.

Drowned are able to convert villagers to zombie villagers, even when attacking with a trident from a distance.

During a raid , villagers flee from illagers and run to the nearest house , similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed. Before the first raid wave in Java Edition , at least one villager rushes to ring the bell in the center of the village if they are close enough to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition , the bell rings automatically regardless of whether a villager is nearby.

In Java Edition , when a bell is rung, all illagers within 48 blocks get the glowing effect for 3 seconds. A villager often stays in the house it first entered, but may exit the house occasionally. The player can still trade with villagers during a raid. On random occasions, the villager displays water particles as if sweating. In Java Edition , once the player gains the Hero of the Village status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession.

Villagers stare at any player that stares at them, or goes near them. This also applies for some mobs, especially wolves. A villager first turns its head towards the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off. Villagers have set schedules depending on their age and employment status. Schedules define the villager's goals, which mostly determine how they behave throughout the day.

However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain. Employed villagers spend most of their day standing next to their job site blocks.

From time to time they "gather supplies" by wandering a short distance away, then returning. When a villager reaches its job site block, it commences "work". Two times a day, this action of working resupplies any locked trades.

Villagers can resupply twice per day, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that.

Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block. Employed villagers do not breed with each other during their work schedule. Nitwits and the unemployed do not follow this rule as they would breed with each other and the employed villagers. Leatherworker villagers work at any cauldron; the cauldron does not have to be filled with water in order for the villager to work at it. All villagers wander from time to time, but for the unemployed, wandering is their main goal because it maximizes their ability to find a job site block they can claim thereby becoming employed.

Nitwit villagers wander for their whole day before returning home, and sometimes they even hang out with other employed villagers. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.

A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner.

If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop this also happens for claiming beds. The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village.

This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village. Late in the day, adult villagers other than nitwits gather at a meeting place the area around a bell.

When two villagers encounter one another, they mingle look at each other and "converse" by humming at other villagers. They may also share food, or breed if both are willing. Baby villagers wander randomly searching for others to play with. When they find one, the two of them follow each other for a while and sometimes run as if racing or chasing each other. They sometimes stop to stare at an iron golem. In Bedrock Edition, iron golems ignore all villagers and walk as though the villager is not there, kind of like pushing the villager, not looking at them and not showing manners.

All villagers except nitwits head home a short time before sunset and nitwits go home after sunset. They roam around until they get near their beds, then target a block beside the bed. Once they reach their beds, they do not go through a door again before sleeping. A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise.

But sometimes, if they detect a unclaimed bed nearby they walk out of the house and towards the bed. A villager pushed on a bed in Java Edition. The villager falls off the bed if it is pushed again. Dropping an anvil on a villager that is sleeping in Java Edition does not hurt the villager nor causes the villager to wake up.

At sunset, most villagers lie down in their beds and remain there until morning Nitwits stay up later at night and get up later in the morning. They also wake up when their bed is used , if they are attacked , or when a bell is rung.

If possible, they return to sleeping in a bed after the interruption. In Java Edition , villagers can be pushed on beds and sometimes turn their heads. A villager can be pushed off a bed, but most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds. When sleeping in Bedrock Edition, a villager's hitbox reduces to a cube restricted to the pillow part of the bed.

If an anvil is dropped on the hitbox, the villager takes damage and wakes up. In Java Edition , dropping any anvil on a villager that is sleeping causes the anvil to bounce and drop as an item, and the villager remains sleeping and does not take damage. Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in the Nether or the End , without causing the usual consequences of the bed exploding See Bed , if the Overworld's time is correct.

This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player. Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open, just like players. Villagers get a brief regeneration effect once leveling up in their profession. Pink regeneration particles appear when the villager is healing. In Bedrock Edition , when villagers successfully sleep, they immediately heal themselves when waking up at dawn if they are damaged.

All plains biome variant professions except unemployed corresponding to their different job site blocks. Each villager can have a profession, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block.

When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves. Green particles appear when a villager has become willing to breed. Being willing to breed will not automatically make the villager seek out a mate.

Two villagers that are willing to mate must be in close proximity. Trade with villagers will make them more willing to breed. Wait for villagers to breed.

Once two or more villagers in close proximity are willing to breed, they will breed automatically. After they mate, the villagers are no longer willing and must be made willing again.

Method 3. Gather the materials. In order to craft one bed, you will need three wooden plank blocks, and three blocks of wool. You will also need a crafting table. Use the following steps to obtain the materials you need: Wood planks: To gather wood walk up to a tree and attack the trunk with your hands or an axe until the trunk blocks break apart and drops a small wooden log block.

Walk over the wood block to pick it up. Then open the crafting menu and craft wood plank blocks from the wood. Wool: Wool can be obtained by either killing sheep, or sheering them with a pair of sheers which can be crafted from two iron bars using a crafting table. Craft a crafting table. In order to craft a crafting table, open your crafting menu and place 4 wooden plank blocks in the crafting grid to the right of your character.

Then drag the crafting table to your inventory. Place the crafting table and open it. To place the crafting table, place it in your hot bar at the bottom of your inventory and equip it. Place it by aiming at the ground where you want the crafting table to go. Then right-click or press the left trigger button to place it.

Craft a bed. To craft a bed, open the crafting table, and place three wool blocks in the top row of the 3x3 crafting grid. Then place 3 wooden blocks in the middle row below the wool blocks. Drag the bed into your inventory. You can also craft different color beds using dyes. Place the bed. To place a bed, place it in your hot bar and equip it.

Aim at the ground where you want to place the bed, and right-click or press the left trigger to place it where you want it to go. Method 4. Gather building materials. Village houses can be made out of any material you want. Not all materials require tools to harvest or mine, but tools make the process quicker.

Read "How to Make Tools in Minecraft" to learn more about how to craft tools. The following are common materials, and how to gather them: Dirt: Dirt is found all over. To gather dirt, simply attack with your hand or a shovel until the dirt block breaks apart and drops a small dirt block. Walk over the small dirt block to collect it. Wood planks: To gather wood, walk up to a tree and attack the trunk with your hands or an axe until the trunk blocks break apart and drop a small wood block.

Then open the crafting menu and craft wood plank blocks from the wood blocks. Cobblestone: Cobblestone is a bit sturdier and more resistant to creeper explosions. To mine cobblestone, you first need to craft a pickaxe. Equip the pickaxe from the menu. Use the pickaxe to attack stone blocks inside caves or along the sides of mountains.

Select a location. Make sure the location you select is within the village. The game calculates the center of the village as the average coordinates of all the doors in the village. The outer parameter of the villages is either 32 blocks from the center or the furthest door from the center, depending on which is greater.

Build a structure. Use the building materials you gather to build the outside of a house or structure. It can be any shape you want as long as it has opaque blocks overhead to act as a roof.

It should be at least three blocks tall so that the villagers and the player have room to move around inside. Leave a space that is 2 blocks tall in the wall for the door. To build, place your building material in your hot bar at the bottom of your inventory.

Highlight the material in your hot bar to equip it. Aim at the ground where you want to place a building material, then right-click or press the left trigger button to place a block. Read "How to Build in Minecraft" to learn more about how to build. Build a crafting table and place it. A crafting table is built using four wood plank blocks in the crafting menu.

After you build a crafting table, place it anywhere in the game world. Use the crafting table to craft a door. To craft a door, select the crafting table and place 6 wood plank blocks in the 3x3 grid in the crafting table. Drag the door into your inventory. Place the door in your structure. To place the door in your structure, place it in your hot bar and then press the select the corresponding space to equip the door.

Then aim at the ground where you want to place the door, and right-click or press the left trigger button on your game controller to place the door. The more doors in a village, the more the villagers are likely to be willing to breed. Villagers can detect a door that is 16 blocks in either horizontal direction, and 3 blocks above, or 5 blocks below the ground level of the village.

A valid door must have more opaque overhead blocks within five blocks of one side of the door inside than on the other outside. Method 5. Select a villager. To select a villager, stand in front of them, and aim at them.

Right-click or press the left trigger button on the controller. This displays their inventory window. Examine the villager's inventory. The spaces at the top of the window display what the villager has for sale. The box in the lower-left corner of the window displays what the villager requires for the trade.

You must have the item they want in your inventory to make a trade.



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